Figure of the day: how to earn the publishers of the games in 2018

Analyst group SuperData Research summed up in 2018 in the gaming industry. Experts estimate which games have become the most profitable and how many profitable to their developers.

It is reported by Overclockers.

The most profitable game became a “battle Royal” Fortnite. She brought its creators $ 2.4 billion – at the moment, “the largest annual income in the history of computer games”. In addition, the popularity Fortnite has affected other spheres. For example, a channel streamer Richard “Ninja” Blevins Twitch collected over the year 218 million hours of hits, more than the second (Riot Games 95 million) and third position (Shroud 86 million) combined.

Total industry earned nearly $ 110 billion – 11% more than in 2017. Of this amount, 61.3 billion occurred in the mobile device of 35.7 billion on personal computers and 12.7 billion on the console. The dominant business model was free-to-play, which accounted for 80% of all revenues from digital games in 2018 – a total of about 88 billion dollars, of which 62% was earned in Asia.

How to sell games model free-to-pay

Ten of the most profitable shareware games for 2018 is given below. For the first time in six years, this list has not got World of Tanks, although from 2012 to 2017, “tanks” was steady in the top five. In 2018 WoT has brought developers to $ 400 million.

  • Fortnite, Epic Games – $ 2.4 billion;
  • Dungeon Fighter Online, Nexon – $ 1.5 billion;
  • League of Legends, Riot Games, Tencent – $ 1.4 billion;
  • Pokemon GO, Niantic, $ 1.3 billion;
  • Crossfire Neowiz Games, $ 1.3 billion;
  • Honour of Kings, Tencent, $ 1.3 billion;
  • Fate / Grand Order, Aniplex – $ 1.2 billion;
  • Candy Crush Saga, King, Activision Blizzard – $ 1.1 billion;
  • Monster Strike, Mixi – $ 1 billion;
  • Clash Royale, Supercell, Tencent is 0.9 billion.
  • The market for premium games is characterized by an annual income of 17.8 billion dollars (an increase of 10% compared to 2017). Players from North America and Europe formed 80% of this amount. The first place among paid games got PlayerUnknown”s Battlegrounds with revenues of $ 1 billion. In addition, you can celebrate the timeless Grand Theft Auto V (2013), which could get into the top three for profitability.

    How to sell games in 2018

  • PlayerUnknown”s Battlegrounds, Bluehole – 1,028 billion;
  • FIFA 18, Electronic Arts – $ 790 million;
  • Grand Theft Auto V, Take-Two Interactive – 628 million dollars;
  • Call of Duty: Black Ops IIII Activision Blizzard – 612 million dollars;
  • Red Dead Redemption 2, Take-Two Interactive – $ 516 million;
  • Call of Duty: WWII, Activision Blizzard – 506 million dollars;
  • FIFA 19, Electronic Arts – 482 million;
  • Monster Hunter: World, Capcom – 467 million dollars;
  • Tom Clancy’s Rainbow Six Siege, Ubisoft – $ 440 million;
  • Overwatch, Activision Blizzard, 429 million dollars.
  • Finally, the annual market turnover of eSports amounted to $ 1.2 billion, augmented and virtual reality brought in the aggregate $ 6.6 billion, while subscription services like Xbox Game Pass or Origin Access, Premier earned $ 273 million in the third quarter of 2018.

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